This Dark Fantasy RPG is packed to the rafters with detail. Each character carrying their own identity and experiences. It doesn’t stop there! The choices you make, be it actions like: who you kill, wether or not you help someone, or what you say to people, will have consequences and reactions ranging from immediately evident or 10 hours or more into the game!Īlong with the fact that nearly all of your dialogue choices can have positive, or negative impacts on the story. The combat system is gritty and brutal and you really have to pay attention, dashing, rolling, striking, casting spells, throwing bombs, shooting crossbow bolts. It’s not as simple as ‘left click, left click, left click, right click.’ You have to immerse yourself and get into the flow of Geralt’s monster slaying fighting style. ⦁ Go in swords a’ slashing, guns a’ blazing’ A good example is this: You have taken a contract to kill a vampire, you can either: A key combat element is the fact that you can prepare before a fight. (Seriously, never fight a vampire at night) ⦁ Or you can craft bombs, poison or oil your blades, craft potions and wait till the optimal time to fight. Geralt torching some monsters using one of his main spells, IgniĪt least you don’t have to walk. Meet Roach, Geralt’s trusty steed (albeit a bit unintelligent). If people are still skeptical I'm more than happy to post the source code but be warned, as it is my first project in years there is nothing but spaghetti code.She will take you anywhere through the land of Temeria. Instead of completely wigging out the ragdoll Bare Mettles engine converts it into a force, so props to them for excellent collision detection and resolution. The program simply finds the targets pelvis bone, does a quick bit of maths, then moves the pelvis away from the player. So the way the "force" stuff works is laughably simple and I stumbled upon it completely by accident. I thought it would be easier for everyone if I just included them with the app instead of saying you need to download a bunch of extra stuff, but now I realise doing so made it look suss as hell.īut that doesn't explain why the mod is just an exe file. If you have Visual Studio installed you probably won't need the DLLs. I compiled the app in debug mode because it makes my life slightly easier but the consequence of that is it requires a few more DLLs to be with the app in order to run. I coded the tool in c/++ using Microsofts development environment called Visual Studio. You are 100% right and it is something I didn't think about until afterwards. Why is the mod an exe file and a bunch of funny named DLL's? This is incredibly suspicious So I have received some rather valid concerns regarding the download so I thought I would address them here. Might even add different type of push/pull.Īnyway, let me know what you think and have fun!Īlso, apologies in advance for the UI and the general jankyness Seeing as this is mainly a trainer I didn't bother balancing force stuff at all, but I have some ideas on how to expand it into its own skill requiring XP to unlock and concentration to use. You can fix it by reloading your current save.īonus F7 key = entitylist info, useless to 99% of you but I thought I should mention it. If you hit the corresponding F key more than once it gets a bit broken. Hit the corresponding F key (F1-F5) JUST ONCE to unlock it. Select the skill you want to unlock so it is the one being "researched" The way XP and skill unlocks work in Exanima is strange so you have to unlock the skills in a specific way Protip: Get at least 3 other people in the same room and hold G for human/zombie/monster tornado.īackspace key = Toggle infinite health/concentration. This targets the furthest enemy in range that isn't Derrin and pulls them towards you. This targets the closest living entity within range that isn't Derrin and pushes them away. You should probably back up your save or start a new game before using thisį key = Force push. But enough rambling, here is the important stuff. I use the term loosely because unlike most mods it doesn't create or modify any of the games files. Doesn't that just roll off the tongue? Anywho, here is the initial release of my "mod".
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